Well Beta 6 was released yesterday. Reverted all changes made to volksgrenadiers except the lower reinforcement cost. Base building manpower costs reverted to normal etc... however, it is good to see the lower build time and build costs for the MG42 stayed and of course new maps!
Previous changelogs can be seen here:
http://www.companyofheroes.com/forums/release-notes-32
Changelog compiled by Kolaris [Gamereplays.org Strategy Specialist]
http://www.gamereplays.org/community/index.php?showtopic=745538
Patch 6 Log:
General
3 New Maps have been added to Company of Heroes:
2p Carpiquet
6p Refinery
6p Steel Pact
Flooded Plains Territory has had its territory redrawn
American
T17 Armored Car health increased from 175 to 265
T17 Armored Car level 1 veterancy health bonus decreased from 175 to 50
T17 Armored Car weapon reload time increased from 1s to 3.5s
T17 Armored Car weapon cooldown removed
Fixed an issue where the t17 Armored Car had lower chances to penetrate from the rear than the front
Fixed an issue where the t17 Armored Car would fail to penetrate snipers
British
Fixed an issue where Bren Carriers could be loaded with infantry while using Self-Repair
Wehrmacht
Wehrmacht Quarters manpower cost reverted from 205 to 220
Krieg Barracks manpower cost reverted from 205 to 220
Volksgrenadier manpower cost reverted from 265 to 280
Volksgrenadier build time reverted from 26s to 30s
Volksgrenadier long range accuracy reverted from 0.38 to 0.35
Volksgrenadier mid range accuracy reverted from 0.58 to 0.55
Panzer Elite
Panzer-Jager Kommand manpower cost reverted from 320 to 220
Panzer-Jager Kommand fuel cost reverted from 50 to 30
Panzer-Jager Kommand build time increased from 115s to 135s
Panzer Elite Armored Car build time increased from 45s to 55s
Jager Kommand upgrade manpower cost reverted from 150 to 200
Jager Kommand upgrade fuel cost reverted from 30 to 40
Jager Kommand upgrade build time decreased from 45s to 35s
Group Zeal upgrade manpower cost reverted from 200 to 240
Group Zeal upgrade fuel cost reverted from 30 to 40
Marder III weapon tracking speed increased from 10 to 20
Patch 5 Log
General
Fixed an issue where AT Guns reload time could be reduced by giving an AT Gun a move order directly after shooting
American
Fixed an issue where stickybombs could sometimes miss their target
Crocodile Range increased from 20 to 25
Crocodile Health reverted from 700 to 636
Crocodile Vet 2 penetration bonus exchanged for a 0.8 cooldown modifier
Wehrmacht HMG teardown time reduced from 2.5s to 2.1s
Riflemen experience bonus modifiers found on Stickybombs and BAR upgrades have been moved on to the Supply Yard upgrades
Strafing Run accuracy modifier vs tp_infantry_elite decreased from 1.0 to 0.75
Tank Depot manpower cost increased reverted from 300 to 350
Fixed an issue where Strafing Run effectiveness was unintentionally lowered versus vehicles
Strafing Run has been tuned to vs blobs to suppress slightly more and deal less damage to suppressed units
British
British 17 Pounder AT Gun hp increased from 400mp to 450mp
Bofor build time reduced from 90s to 60s
Bren Carriers may no longer use their self-repair ability while garrisoned
Wehrmacht
Fixed an issue where Nebelwerfers could instantly destroy garrisoned structures
Fixed an issue where Panzerfaust accuracy was unintentionally increased vs infantry
Geschutzwagen weapon damage increased from 165 to 185
Geschutzwagen's reload modifier at vet 3 increased from 0.5 to 0.75
Halftrack Flammenwerfer damage increased from 17-23 to 30-35
Halftracks, Motorcycles, and Schwimmwagens no longer gain a received accuracy bonus from veterancy
Wehrmahct HMG manpower cost reduced from 260 to 250
Wehrmacht HMG build time reduced from 40s to 35s
American HMG teardown time reduced from 2.5s to 2.1s
Krieg Barracks manpower cost reduced from 220 to 205
Pak38 manpower cost reduced from 310 to 290
Wehrmacht Schwimmwagen manpower cost reduced from 240 to 225
Wehrmacht Schwimmwagen build time reduced from 45s to 40s
Volksgrenadier manpower cost reduced from 280 to 265
Volksgrenadier reinforcement cost modifier reduced from 0.5 to 0.4
Volksgrenadier build time reduced from 30s to 26s
Skirmish Phase now provides a 25% capture speed bonus to Volksgrenadiers
Volksgrenadier long range accuracy increased from 0.35 to 0.38
Volksgrenadier mid range accuracy increased from 0.55 to 0.58
Wehrmacht Quarters manpower cost reduced from 220 to 205
Panzer Elite
Fixed an issue where APCR was not applying to the Panther Battle Group
Panzer-Jager Kommand manpower cost increased from 220 to 320
Panzer-Jager Kommand fuel cost increased from 30 to 50
Jager Kommand upgrade manpower cost decreased from 200 to 150
Jager Kommand upgrade fuel cost reduced from 40 to 30
Group Zeal upgrade manpower decreased cost from 240 to 200
Group Zeal upgrade fuel cost decreased from 40 to 30
Schwimmwagen's Mark Target ability cooldown increased from 25s to 45s
Schwimmwagen's Mark Target ability munitions cost increased from 0 to 15
Previous changelogs can be seen here:
http://www.companyofheroes.com/forums/release-notes-32
Changelog compiled by Kolaris [Gamereplays.org Strategy Specialist]
http://www.gamereplays.org/community/index.php?showtopic=745538
Patch 6 Log:
General
3 New Maps have been added to Company of Heroes:
2p Carpiquet
6p Refinery
6p Steel Pact
Flooded Plains Territory has had its territory redrawn
American
T17 Armored Car health increased from 175 to 265
T17 Armored Car level 1 veterancy health bonus decreased from 175 to 50
T17 Armored Car weapon reload time increased from 1s to 3.5s
T17 Armored Car weapon cooldown removed
Fixed an issue where the t17 Armored Car had lower chances to penetrate from the rear than the front
Fixed an issue where the t17 Armored Car would fail to penetrate snipers
British
Fixed an issue where Bren Carriers could be loaded with infantry while using Self-Repair
Wehrmacht
Wehrmacht Quarters manpower cost reverted from 205 to 220
Krieg Barracks manpower cost reverted from 205 to 220
Volksgrenadier manpower cost reverted from 265 to 280
Volksgrenadier build time reverted from 26s to 30s
Volksgrenadier long range accuracy reverted from 0.38 to 0.35
Volksgrenadier mid range accuracy reverted from 0.58 to 0.55
Panzer Elite
Panzer-Jager Kommand manpower cost reverted from 320 to 220
Panzer-Jager Kommand fuel cost reverted from 50 to 30
Panzer-Jager Kommand build time increased from 115s to 135s
Panzer Elite Armored Car build time increased from 45s to 55s
Jager Kommand upgrade manpower cost reverted from 150 to 200
Jager Kommand upgrade fuel cost reverted from 30 to 40
Jager Kommand upgrade build time decreased from 45s to 35s
Group Zeal upgrade manpower cost reverted from 200 to 240
Group Zeal upgrade fuel cost reverted from 30 to 40
Marder III weapon tracking speed increased from 10 to 20
Patch 5 Log
General
Fixed an issue where AT Guns reload time could be reduced by giving an AT Gun a move order directly after shooting
American
Fixed an issue where stickybombs could sometimes miss their target
Crocodile Range increased from 20 to 25
Crocodile Health reverted from 700 to 636
Crocodile Vet 2 penetration bonus exchanged for a 0.8 cooldown modifier
Wehrmacht HMG teardown time reduced from 2.5s to 2.1s
Riflemen experience bonus modifiers found on Stickybombs and BAR upgrades have been moved on to the Supply Yard upgrades
Strafing Run accuracy modifier vs tp_infantry_elite decreased from 1.0 to 0.75
Tank Depot manpower cost increased reverted from 300 to 350
Fixed an issue where Strafing Run effectiveness was unintentionally lowered versus vehicles
Strafing Run has been tuned to vs blobs to suppress slightly more and deal less damage to suppressed units
British
British 17 Pounder AT Gun hp increased from 400mp to 450mp
Bofor build time reduced from 90s to 60s
Bren Carriers may no longer use their self-repair ability while garrisoned
Wehrmacht
Fixed an issue where Nebelwerfers could instantly destroy garrisoned structures
Fixed an issue where Panzerfaust accuracy was unintentionally increased vs infantry
Geschutzwagen weapon damage increased from 165 to 185
Geschutzwagen's reload modifier at vet 3 increased from 0.5 to 0.75
Halftrack Flammenwerfer damage increased from 17-23 to 30-35
Halftracks, Motorcycles, and Schwimmwagens no longer gain a received accuracy bonus from veterancy
Wehrmahct HMG manpower cost reduced from 260 to 250
Wehrmacht HMG build time reduced from 40s to 35s
American HMG teardown time reduced from 2.5s to 2.1s
Krieg Barracks manpower cost reduced from 220 to 205
Pak38 manpower cost reduced from 310 to 290
Wehrmacht Schwimmwagen manpower cost reduced from 240 to 225
Wehrmacht Schwimmwagen build time reduced from 45s to 40s
Volksgrenadier manpower cost reduced from 280 to 265
Volksgrenadier reinforcement cost modifier reduced from 0.5 to 0.4
Volksgrenadier build time reduced from 30s to 26s
Skirmish Phase now provides a 25% capture speed bonus to Volksgrenadiers
Volksgrenadier long range accuracy increased from 0.35 to 0.38
Volksgrenadier mid range accuracy increased from 0.55 to 0.58
Wehrmacht Quarters manpower cost reduced from 220 to 205
Panzer Elite
Fixed an issue where APCR was not applying to the Panther Battle Group
Panzer-Jager Kommand manpower cost increased from 220 to 320
Panzer-Jager Kommand fuel cost increased from 30 to 50
Jager Kommand upgrade manpower cost decreased from 200 to 150
Jager Kommand upgrade fuel cost reduced from 40 to 30
Group Zeal upgrade manpower decreased cost from 240 to 200
Group Zeal upgrade fuel cost decreased from 40 to 30
Schwimmwagen's Mark Target ability cooldown increased from 25s to 45s
Schwimmwagen's Mark Target ability munitions cost increased from 0 to 15