- Ladder games are to be played on Squad Rush 4 vs 4
- Ladder games will Cover 3 maps in total - 3 FN rounds (actually 6 rounds, 2 on each map)
- Each M-COM destroyed is worth 1 point.
- The squad with the most points at the end of 3 rounds is the winner.
- In the event of sudden death, when the scores are tied the attacking team win on the next M-COM the goes or if defended for 20 tickets on 1 M-COM, defending team win.
- The sudden death map should be whatever the 3rd round was picked by FN at random.
- NO Mortar strikes at any time
- The MCOM is not to be destroyed intentionally by any means other then a plant however it can be damaged. Demolition 2.0 is banned.
- Traps can be set on and around the M-COM as long as it doesn't 100% destroy the M-COM.
- Subbing plays is not permitted without the ladders Head Admins' approval once the first round has started.
- If a player losses connection to the game it is the discretion of the teams captian to contact the other captian and request a pause if required.
- When entering a new map after the loading screen all players must check to make sure that both teams have 4 players on them, if they don't - weapons red! NO ATTACKING THE ENEMY while they get their members back in or capturing flags, stay in your spawn area.
- If a single round is a tie in M-COM's taken or defended then the round is is recorded as a win-win for both teams in the post match report.
- You cannot sub a player from another team that is competing in the same ladder as it's a conflict of interest.
- No arming or disarming the M-COM through walls and floors.
- Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
- A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, the first map that is scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
- No tauting the enemy team. This would include teabagging, shooting them after they're dead and all forms of. Must show respect to those you're playing at all times.
FAILING TO PLAY BY THESE RULES COULD RESULT IN A PENELTY QUESTIONS SHOULD BE DIRECTED TO THE HEAD ADMIN(S) OF THE LADDER