Why? I love to discuss (lol) and share my experiences with all, who knows, might help somebody out! ^^
FYI, this is based on personal experiences!
Assault;(going out for 1 vs 1 engagement)
F2000; why? the fire rate rambo's @ CQC, the accuracy is a lot higher then the chart says it is, it does the same damage @ all ranges.
next to that, it's just as accurate while moving (hip-fired or zoomed) where other assault rifles are not!(well not 100% as accurate but pretty close)
XM8 Prototype; It's a great overall weapon! Iron sights are sweet, and damage combined with fire rate makes it worth it!
Though, M416 and AUG have the same stats, so looking at recoil kick, and iron sights you can choose the weapon of likings, stats are the same but weapon handling is a bit different.
Underbarrel;
- Granade laucher; good for multiple enemy's, covered enemy's,
- Shotgun ; Rules at CQC
- Smoke ; Great for 'stealth' and DIVERSION! Smoke is great for diversion, smoke coveres a large area, and draws a lot of attention! F.E., you are infront of a building or 2 way street, pop smoke at one side, get around by the other side, go stealth and move on, or backsmash them.
Also, keeps covered while @ objective, and on 1vs1+ is can be great, vs 1 you can kill the enemy(wich is fun lol), but if you miss you disappear, and get a better / 2nd chance to get him/ them
I say smoke is most TACTICAL, not the best.
Lightweigt or extra grenades,
- LW; faster movement, always usefull,
- EX GR; most usefull IMO, yes, you have ammo boxes BUT;
GL; rape the building faster / nuke a cover (F.E. the cover garages @ arica harbor)
SHTGN; alone in a building where multiple targets are in, go rambo, it worked for me.
SMOKE; Capturing a flag / arming a M-COM? Cover yourselve in each angle!
2nd spec, imo Magnum isn't that great, it increases bullet dmg by 1.25x, meaning it pretty much only takes 1 bullet less to kill, I rather go for explo dmg (when explosives) for larger spash area, or increased rifle accuracy (i love accuracy)
Medic;
PKM; though a lot won't agree here, I think it's best, and i think it's better then M60
Why? M60 has A LOT of recoil, and the iron sighs aren't ANY good, you NEED a red dot ..
PKM has a great accuracy, and fire rate, and a good damage
I choose PKM over MG36 becuz, the auto red dot isnt that great, you can't see anything around you, scoping is a little slower, and in snowy maps, the sights get white, making it hard to see things
Also, PKM has a REALLY LOW recoil!
SAW;; great for supressive fire, makes a good noice, with low recoil.
In bursts, this weapon is very lethal aswell!
spec 1;increased medic for teamplay, Lightweight for objective
spec 2;increased medic for teamplay, accuracy for support / solo
Engineer
Though a lot say pp2000, I think AK or UMP are better,
UMP has great stats, dmg, accuracy and fire rate are great
AK has a great fire rate, and an awsome accuracy, but great for fast takedown
RPG for choppers
Gustav for infantry
AT4 for tanks
RPG for choppers; (assuming traced) it does more veh. dmg then gustav, so it will blow a chopper before the guys can bail out, while the gustav doesn't
minor, the gustav rocket flies a lot faster, making the pilot/gunner having less time to respond on the "missle lock".
Gustav for inf, most splash dmg, bunkerbuster, nuff said
AT4 for tanks, no 'missle lock' in screen, and does more damage then RPG, 2 shots in the back of a tank and it's blown
Since Engineers are mostly vs veh, i'd go for EX rockets
and inscreased explo dmg
Recon
Headshot all 1shotkill
Chest all 2 shot kills, 1 kill up close! With magg amoo the one-shot-kill radius is increased by 25%!
all bolt actions have pro's and cons
M24 pro; fast rebolt / reload, nice sharp crosshair
GOL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Con; yet, no mildot
SV-98; pro; twice the clip ammo, FASTEST rebolt
con; crosshair may aim harder
M95; Pro; least bullet drop, able to take down tree's wich blind your sight < big +)
Con; Highest reload time, rebolt time little fatter crosshair
Since we CQC recon; (going out for CQC with a bolt action sniper rifle)
Magg ammo, as explined above
leightweight for fast movement, though some preffer a red dot / 4x scope for CQC.
Guns;
The one you love the most, all are strong in the right hands.
ofc, go tracer when going for choppers, unless you rock with AT4
long story, might have missed one or 2 things but what the hell hehe
Enjoy!
Last edited by KennyMcKillmick on Fri Feb 18, 2011 2:53 am; edited 2 times in total